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Flash MX 2004 Games: Art to ActionScript - download pdf or read online

By Nik Lever

As a dressmaker utilizing Flash one can find how one can practice your inventive abilities to the various levels of video game construction and bring your individual interactive video games with this flexible package deal. developing video games for cellular units is now additionally lined! As an animator it is possible for you to so as to add interactive performance on your personal animation and bring a video game. As an internet developer you'll discover find out how to make the simplest use of the subtle improvement surroundings Flash bargains for the construction of either art and code to create low bandwidth, lively websites that sells! The loose CD-Rom comprises the entire code and records you must test every one instructional from the ebook so that you can see precisely how each one video game was once created. research from the numerous forms of video games supplied as examples, from uncomplicated quizzes to platform-based video games. excessive ranking tables and multi-player video games utilizing sockets, very important to raised point on-line video games, also are lined intimately to make sure you have the entire ability set had to achieve this aggressive enviornment. * enjoy the event of a profitable video games fashion designer whose Flash websites on a regular basis get 10,000+ hits according to day * defined by way of an artist for artists so that you can simply see how Flash MX 2004 ActionScript 2 can paintings to your personal video games improvement * contains helpful additional assurance of the way Flash integrates with Director 8.5 Shockwave studio and C++

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Extra info for Flash MX 2004 Games: Art to ActionScript

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That means that a 40 K file will take 10 seconds to download, while a 400 K file will take around 100 seconds. As a developer you need to be aware that the patience of your viewers is limited. File size is likely to be a huge issue for Internet developers for the next several years. In this chapter we will look at how you can create animations that look fluid while using a minimum of artwork. This has a dual benefit: it is quicker to produce and it results in smaller file sizes. 1 The segments in the simple walk 34 Chapter 3: Simple cut-out animation Cut-out animation is produced by splitting a character into small segments and then animating the segments simply by moving and rotating.

A movie clip is independent of the main timeline. At design time it will only show frame 1; however, at run-time it will show a looping animation unless told differently. Because we are creating animation and do not intend to control the eyes from ActionScript we set the ‘Eyes’ to be a graphic. The ‘Body’ is also a graphic. Graphics try to keep in step with the timeline. If we place a graphic on the timeline at frame 11 and the graphic contains six frames, then at frame 16 the graphic will be displaying frame 6.

To do this, click on an eye. In the Properties panel you will see that the ‘Behavior’ is set to ‘Graphic’, the method to ‘Single Frame’ and the ‘First’ option is set to the frame that you wish to display. Alternatively you could set the first frame to ‘Play Once’ in which case the eyes would stay in sync with the timeline for their parent. You should find that displaying frame 2 of the ‘Body’ symbol shows half-closed eyes and frame 3 shows closed eyes. Now switch back to the main timeline. To get the blink to display you will need to set which frame to display for the ‘Body’ clip.

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