By Irving Chernev
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Extra resources for Chessboard Magic! A Collection of 160 Brilliant Chess Endings
19 fxe3 l:td7 20 'iixc6+ 'itd8 21 l:tf4! e4+ 'itd6 24 'ii'f8+. 21 ... f5 22 'ii'c5 'iie7 Lasker seeks drawing chances in an unpleas ant endgame, since 22 . . d 1 + loses after 23 'ifi>f2 l:td2+ 24 'ifi>e 1 'ii'xg2 25 'ii'a5+ and 22 . . c6# is no good either. xf5 l:td1+ 25 'iii>f2 ! Rubinstein gives up a pawn to activate his king. He realized his advantage in due course. •.. The players in the following extract are best known for a ' game' they most likely didn' t play at all (Gibaud-Lazard: 1 d4 t2Jf6 2 t2Jd2 e5 3 dxe5 t2Jg4 4 h3??
B7 is a better defence. f6! A neat way to switch over to a kingside at tack. Afc8 After 23 . h5, 24 l:tg4 ! 'ifxe2? 25 l:txg7+ �h8 26 �g5 forces mate. The text-move tries to turn the battery on the fl-a6 diagonal into a pin, but White can now play directly for mate. 24 'ife5 ! :tc5 24 . . t>e8 27 'i'g8+ �d7 28 �e5+ wins; 24 . . g4 26 'ifxg4 g6 27 'ii'xa4 nets a piece. 25 'it'g3! g6 26 l:txa4 White is a piece up and still has mating threats. th4 After 12 �d2 l:txe2+ ( 1 2 .. fxe2 1 3 'ii'b 1 isn't so clear) 13 'ifxe2 (if 13 �c l , then 13 ...
This forces a position where Black has 'i'+i. vs 'ii'+l:t, but White's pieces are uncoordinated and his king is on the run. f6+ wins for Black. 41 .. 'ii'e 1+ 42 'iith3 g5 ! 43 l:tc2 White is compelled to move his rook away, but this gives Black an additional target. 43 .. 'iffl + 44 'iith2 'ii'g 1+ 45 'it>h3 'ili'h1+ 46 'it>g3 'ii'd 1! F. Siim isch - A. , discovering an attack on the h5-knight. However, Nimzo witsch has a fine reply ready. 20 ... fxe4! 21 'ii'xh5 l:txf2 Black has two pawns for the piece, and can make further inroads into White's badly orga nized position via the f-flle.