Get Chess Exam And Training Guide: Rate Yourself And Learn How PDF

By Igor Khmelnitsky

This publication deals a special method of chess self-evaluation and coaching. it's going to resolution the 2 commonest questions that gamers ask an skilled trainer - what's my actual score (or strengths and weaknesses)? How do I enhance? The readers will locate: a hundred diagrams & two hundred overall questions of assorted hassle. finished solutions comprise diagrams for simple analyzing clear of the chessboard. Distributions of solutions, percentiles and different statistical studies by means of score crew from unrated to 2400+. fit your self opposed to gamers of all degrees, as much as grandmaster and notice the way you top off. effects evaluated and ranking assigned total & by means of 12 particular different types: beginning, Middlegame, Endgame, assault, protection, Counterattack, strategies, process, Calculations, typical Positions (Endgame), Sacrifices, spotting Threats. complete studies on all the different types with examples, education concepts and book/materials feedback The booklet can be crucial examining for everybody who performs chess since it will: a. aid them to appreciate their present scenario by means of settling on their strengths and weaknesses; b. supply them transparent factors on how you can enhance, either in suggesting the precise education fabrics and in outlining the learning equipment; c. inspire avid gamers to set up after which stick with a dependent education plan; d. relieve player's nervousness through assuring that there's lots of support on hand to those that have an interest in figuring out the sport higher and increase their abilities; e. supply gamers with technique of getting all their questions spoke back through well timed suggestion from skilled coaches and likewise their friends.

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G6 44 Solutions Ex. 4-12 4 ... ctJb2!? ttJf4 ttJb2! Ca ablanca The d4-pawn falls. E:bst i>h7 0-1 Black has an isolated pawn on d5 and his king position is slightly weakened. The move in the game brings White a clear advantage. ctJf5! iLc4 and White has achieved nothing. iWb7. d6! (1 point) Threatening iWxg6t. gxh3~. hxg4? iLxg4 White loses the exchange. 1Mfxc7+-. ctJg4+-. ctJd6! iWxf7t! ± 2 ... ta2! e5 fxe5t 25. i>g5 1-0 (another 1 point for this variation) 6... i>xh3 E:bgS? Better is 9 ... ctJd5±.

Gf7 +- is a typical twofold threat: mate and an attack on the f6-pawn. Ei:gb7 is not so clear after 4 ... Ei:e7. 4 ... @e8 5Jhf6+White has netted a pawn and remains on the attack. 5 ... E:b6 Threatening Ei:b8#. 7 ... E:gb7 g4 8 ... a4+-. E:f6t! A typical intermediate check, which worsens the position of the black king. After 9 ... Ei:g6! the g-pawn is also lost. Shirov 8 Linares 1993 White finds a way to simplifY the position. E:d4! Intending Ei:xb4. 1. txdl= promise Black any advantage. E:xb4 E:c6!

White wants to play CLlg5 without blocking the way for his bishop. 3 ... ctJg5 The knight supports the attack on £1. 4 ... ~d8 White can choose between several ways to win the game. He plays for mate. CLlx£1+- would also be possible. 7 ... ttJce4! White brings his reserves into play. 9 ... ctJc6 48 The 7th rank Diagram 5-6 10J3xf7t! Preparing a pretty mate. l"lc7 is also good. 10 ... tLlxe6t ~g8 12. tLl6g5t And then mate in two moves. , Vilnius 1912 White can mate Black in only four moves! Elxg7t!

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