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New PDF release: Character Animation in 3D (Focal Press Visual Effects and

By Steve Roberts

In response to 10 years of animation educating adventure, this complete advisor to key ideas will verify your talents most sensible healthy the pc animation place of work. a whole realizing of the important animation drawing talents could be accomplished by way of studying the pitfalls in a 2nd workout then using those abilities while utilizing 3D animation applications. offering a extensive assurance this e-book should be proper no matter what 3D package deal you employ, Softimage XSI, Maya, 3ds max or LightWave. simply figuring out and having the ability to use a particular 3D software program package deal doesn't make you an animator, yet analyzing this booklet will! The unfastened CD-ROM comprises; how one can animate workouts in each one particular 3d animation application; brief video clips exhibiting most sensible perform; desktop versions so that you can scan and study; a unfastened demo reproduction and code for the simplest 2nd animation software program you should purchase, DigiCel FlipBook.www.characteranimationin3d.com, offers additional assets concerning the global of animation, wide checklist of hyperlinks, tips to get a role, construct a lightbox, make an lively motion picture and lots more and plenty more!* increase your 3D animation by way of knowing the major second abilities* Inspiring insurance for all that's had to produce unique, funny and interesting animation* unfastened CD-ROM with brief videos on the subject of each one bankruptcy plus the pc types so that you can create as you stick with the book's tutorials"

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Extra info for Character Animation in 3D (Focal Press Visual Effects and Animation Series)

Example text

1. This is our first key drawing. Place a second sheet on top, using the peg bar to register it. 11. This is our second key drawing. 21. This is our third and final key drawing. 21. 11. 11. 9. 11. This may seem rather odd, but it will help give the impression of the ball speeding up as it hits the ground. If we look at the timing chart, we see that, because the ball was at its slowest on the apex, there are more drawings closer together at this point. As the ball falls out of the sky the drawings get further and further apart.

The animation of liquids, gases, electricity, fire and explosions are the preserve of the special effects animator and although I will touch on them in this book, they are not really in its remit. However, an understanding of the movement of solid inanimate objects is vital to the understanding of character animation and that’s primarily what this chapter is about. One thing that will always help your animation is to study real life. We are going to be spending most of this chapter looking at how balls bounce.

When you have completed all the drawings have a go at flipping them. Pick up all the drawings you’ve animated with the first number at the bottom and the last at the top. Hold them up with the right hand and flip with the left. Finally shoot the sequence with the line tester to see accurately how the animation moves. Each drawing should be shot for two frames each. If you haven’t worked out how to use a line tester yet, never fear! avi in animations001, chapter001 of the CD-ROM). how to use a line tester to help your animation In the last exercise we looked at the timing for a ball bouncing across the screen.

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