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All the President's Spin: George W. Bush, the Media, and the - download pdf or read online

By Ben Fritz, Bryan Keefer, Brendan Nyhan

Publish yr note: initially released in 2004
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All the President's Spin, the 1st booklet from the editors of the acclaimed nonpartisan site Spinsanity, unmasks the strategies of deception and media manipulation that George W. Bush has used to promote his time table to the yank people.

From his campaigns for tax cuts to the controversy over warfare in Iraq, President Bush has hired an unheard of onslaught of half-truths and strategically ambiguous language to curl and deform the evidence. Fritz, Keefer, and Nyhan's strong critique of Bush's list of coverage deception explains why the media has did not carry him liable and demonstrates the risk those strategies pose to sincere political debate.

This is the basic publication for each citizen who desires to know the way George W. Bush has misled the state and why, if left unchallenged, the entire President's spin might quickly turn into usual perform -- a devastating improvement for our democracy.

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Extra resources for All the President's Spin: George W. Bush, the Media, and the Truth

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With the nurbsSphere1 object still selected, choose the Move Tool from the Tool Box. 43). Remember to check the Channel Box to verify, or edit, the value you have changed. This is a good time to give the nurbsSphere1 object a more descriptive name. It requires a good bit of discipline to name your objects as you create them, but I promise that this effort will pay off. Typically, your scenes will become filled with tens or even hundreds of objects; your ability to select and manipulate those objects is greatly improved by descriptive naming.

48). For the other wing, create another NURBS sphere, name it left_wing, and then repeat the above steps. 2 and rotation = 48, -8, 28. Save your scene. 49). For the chick’s legs, some simple cylinders will do the trick. Click on Create > NURBS Primitives > Cylinder. Rename the cylinder right_leg. 45, 0. 07. 50). Save your scene. 51). Click Create > Polygon Primitives > Cube. Rename the cube right_foot. 7. Next, rotate the right_foot object slightly on the Y-axis; -8° will do. This tilts it out a bit.

Click the Save button. 73: The finished barn model 32 1. 4 Animation – Keyframe Basics Without going into a history of animation or a discussion on persistence of vision, the base-level definition of animation we will work with is this: a change in value over time. This can be as simple as the sky’s color turning from day to night, or as complex as a three-headed dog chasing a busload of screaming babies. The common thread is that over a period of time, things change. 74). Maya automatically interpolates the values from one key to the next.

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