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Additional info for 3D Studio MAX R4 . Grundlagen und Praxis der 3D-Visualisierung und -Animation

Sample text

Ob Sie eigene Symbole wünschen, das Command Panel lieber links und die Main Bar unten haben: Nahezu alles ist möglich, auch die Quads können transparent erscheinen und das Menü umstrukturiert werden. Alle Einstellmöglichkeiten finden Sie unter dem Menüpunkt Customize > Customize User Interface. Die Anpassungen betreffen folgende Bereiche: ■ Keyboard (Tastatur): Unter diesem Reiter können Sie Befehlen eine Tastenkombination zuweisen bzw. diese ändern. ■ Toolbars (Werkzeugleiste): Hiermit können Sie eigene Werkzeugleisten erstellen und abändern.

Instanzen stimmen nicht nur in ihrer Geometrie überein, sondern haben auch gleiche Modifikatoren, Materialien etc. sowie Animations-Controller. Jede Instanz verfügt aber über eigene Transformationen oder eigene SpaceWarp-Bindungen. Im Programm stammen die Instanzen jeweils von demselben Master-Objekt ab. Daher wenden Sie eigentlich nur einen Modifikator auf ein Master-Objekt an. Was im Ansichtsfenster als eine Reihe gleicher Objekte erscheint, sind mehrere Instanzen derselben Objektdefinition. Da nur ein Objekt abgespeichert werden muss, wird auch die Dateigröße kleiner gehalten.

Abhängig vom Typ können weitere Ebenen mit Untermaterialien hinzugefügt werden, die wiederum Ebenen beinhalten. ■ Der Materialtyp Standard ist die niedrigste Ebene einer Materialhierarchie. Er beinhaltet Materialdetails wie Farbe und MappingKanäle. Die Mapping-Kanäle des Standardmaterials bestehen wiederum aus einer Hierarchie. ■ Abhängig vom Map-Typ, wie Mask (Maske) oder Checker (Schachbrettmuster), können weitere Unterebenen hinzugefügt werden, die wiederum Unterebenen beinhalten können. ■ Die einfachste Form des Mappings, das Bitmap, beinhaltet die Optionen für die Darstellung auf dem Objekt.

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